Warplanes: WW2 Dogfight is an intense arcade game set of World War II. Controlling five of the world powers that participated in such terrible events, we will have to relive the last blows of the greatest global conflict that humanity has faced.
The game mechanics in Warplanes: WW2 Dogfight are surprisingly simple. To control the direction of your fighter, just drag your finger across the left area of ??your mobile phone screen. Using the buttons located on the right side of the screen, we can shoot and increase the flight speed, taking care at all times not to overheat either the engines or the weapons due to their continued use. The buttons on the left side of the screen will allow us to aim at our targets automatically and change the ammunition and firing mode.
The experience that Warplanes: WW2 Dogfight offers its players is much closer to the arcade than to the simulation. So we will not find a too realistic representation in the way of driving our aerial vehicle. Despite this, the control system is so well achieved and is so fluid and precise that flying with their planes will be a real pleasure, despite the horrible historical episodes in which we will move throughout the game.
The graphics of Warplanes: WW2 Dogfight is spectacular and its sound system will make us really feel like we are in a real ‘dogfight’. The scenes achieved with the automatic pointing camera will be so cinematically satisfying that for them alone it is worth trying this essential title for lovers of aerial combat.
Good game, I recommend them to lovers of heights and fast combat of the Second World War. Good graphics and gameplay. I really liked it and I hope they continue to surprise me.
It is one of the best of the aerial combat games, and something that I like a lot is that you can create your own map, and the graphics are the best, in other words it is very good.
I loved the game, it really is great, the way you can choose your side is incredible, apart from the scales they are somewhat unreal, even more land units, structures and perhaps better realism in the sounds. Something that I love is creating your own Missions for others to try when piblocking them, giving more creativity to your imagination, although that if they should improve it by giving more freedom such as choosing the enemy plane with more selection since it helps to improve the historical experience
Everything is excellent but I would like them to give more gold for each time the game progresses and for there to be more variety of enemies, as the fighting is more realistic, in addition to escort missions and that they put the option of easy, normal difficulty, difficult and professional, and there are story-type missions like the Normandy landing, the Battle of Stalingrad and so on.
I got to it after playing Space Commander and didn t think I d like it that much. A tremendous success the mission editor. I really enjoy creating campaigns with missions that may not be so spectacular, but they end up being perhaps more similar to the "normal" missions that the pilots could find in the conflict (not in all the bombing missions you would end up with 10 enemy fighters). In fact, when it comes to sinking ships I would give them more weight (for example a cruiser counts as 3 enemies and not as one, after all they are more difficult to sink than destroying a tank). In case the developers read me: Would it be possible to reverse the modifications of our aircraft? The thing is, for example, I no longer like driving the P51 because of "how nervous" it has become in the campaign after improving it to the maximum. Now I have to create missions in the editor and leave it at level 1 to make it a smoother level. Would it be possible to use our painted planes in the editor s missions?